REAL-TIME VOLUMETRIC FIRE ANIMATION

This site contains demo and source code of a fast volumetric fire animation generator (at least 170 fps on GeForce 7600GS in a 1280x1024 window). The demo has a form of a 3d scene where an observer is immersed in the first-person perspective environment (see the screenshot below).

The demo is implemented in C++ with use of: OpenGL, Cg, glew, glut and zlib. It is possible to run it on every graphics card which supports the following extensions: GL_EXT_framebuffer_object, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program and GL_ARB_fragment_program.








Download the demo (Windows)
Download source code of the demo and other tools together with description of the algorithm
                      
e-mail: wjozefow@narsil.asua.org.pl